![]() ![]() If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Not immediate and it does require some energy, but it is not difficult.Your IP address has been temporarily blocked due to a large number of HTTP requests. As it is built with Unity, it should be a fairly simple task. And they also work in VR, check Fisherman's Tale or Down the Rabbit Hole.īut I would not be surprised to see a VR, or Stereo3D, mod/update soon (if not out already). Optical illusions and perception tricks work even with both eyes open. There's more to go into but I'm so sleepy I can barely sit up, so I'm gonna do the nighty night. Sorry for the wall of text, thought a few different similar explanations might help someone that reads this. VR would work for this game even better, it would only increase depth perception. ![]() Cya! Alyx does plenty of trippy perspective near the end of the game. The whole idea of the game only works because it's shown on a 2d screen. Originally posted by M-137:Maybe have a thought about it for a little bit? This simply doesn't work in VR. ![]() Hope that makes sense, it really should because it's second nature, the only real way we can "see" depth on a 2d screen, or with one eye open is being able to move to see the distance difference due to perspective, understanding the environment and pure experience of the world around us, so our brains can sort of fake depth with one eye, exactly how 3d on a 2d screen is faked. That only works because depth perception is greatly reduced with only one eye, so as soon as you open your other eye the "illusion" breaks, because now you see the distance difference. Imagine this common "game" almost everyone have done as kids: You can close one eye and then hold your hand infront of you, and sort of imagine that you're gonna pinch another person thats 40m away between your fingers. Some thing would work, like the portal typ doors where that cabin is bigger on the inside than outside, but that's only a part of the game and something that's been done in games for years. IMHO it's pretty obvious this can't exist in 3d, the perspective completely removes the illusion of what's happening. In VR you'd just see the house go closer/further and grow/shrink in size. ![]() Imagine the house that is small when he picks it up, and then gets big because the perspective is played with. Maybe have a thought about it for a little bit? This simply doesn't work in VR. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |